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This Place

Adventuring through forests after a rainy day. Stepping through puddles, and displacing branches. 
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Purpose

I wanted to see if I could create water without the need of particle simulations. And also to practice photogrammetry.

 

So I created a simple water shader in Arnold by playing with transmission levels and creating a procedural displacement map with noise. 

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This was also to practice with different displacement settings, and creating more efficient render times with displacement maps.

Render Passes

Tools:

Maya, Arnold, Substance Painter, Photo scan, Zbrush 4R8

Responsibilities: All aspects
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