Myco Illumination
Hidden deep in forests, fungi softly glow in complete darkness. Myco = Mycology, the study of mushrooms.
Myco Illumination
Renders
Modeled using Maya,experimented with Mari texturing, rendered AOV passes composited in NukeX.
References
Referenced many species of mushrooms such as bolates, death cap and agarisus - and found that some species glow. And each of these species glow in different ways- some faintly, others only with glowing stems, other luminesce in solely the gill areas.
After narrowing the brightest species, I studied mostly Japanese Mycena Lux-Coeli mushrooms for inspiration. Since they were so small, limited to only fluorescent green glows, and rather plain in daylight, research was done on different species of sea nettles.
Sea nettle research provided insight on how one could paint patterns on a mushroom-like object. Reference photographs helped display how light could travel through partially transparent layers.
Render Passes
From wireframe to post production.
2018_playblast | 2018_wireframe | 2018_ooc |
---|---|---|
2018_indirect | Daytime Mushroom | Daytime + Chrommatic Abberation |
Night Glow |
Texture Maps
Hand painted maps within Mari
Cap2 Epidermal | Cap2 Subdermal | Cap2 Backscatter | Cap2 Specular | Stem2 Epidermal | Stem2 Subdermal | Stem2 Backscatter |
---|---|---|---|---|---|---|
Stem2 Specular | Stem 3 Epidermal | Stem3 dirt | Cap2 Gill Color | Cap2 Gill Displacement | Moss1 Color | Moss2 Color |
Cap1 NightColor Spots | Cap1 Night Diffuse | Cap1 Night Backscatter | Cap1 Night Subdermal | Cap2 Night Diffuse | Stem1 NightColor Spots | stem1 Night Diffuse |
stem1 Night Subdermal | night1 Night Backscatter |