BREAKDOWN
Demo Reel Work Breakdown
Capital One "Cafe" Commercial
Responsible for: Texture/Shading blue world environment, programming proprietary program for Modeling for cafe furniture and insides of Hall of Mirrors
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Programs: Arnold, Maya, Substance Painter Photoshop,
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Purpose Had the opportunity to work on the biggest project produced in the new Chicago studio for Framestore, being guided up through VFX pipelines with artists from the LA and New York Offices.
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"Darkshore"
Responsible for: Lead Look Dev, Concept Art, Lighting
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Programs: Houdini, Arnold, Nuke, Zbrush
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Inspired by It was an experiment on creating a full procedurally textured environment within Houdini, and using Houdini for Arnold. Originally inspired by the Melessani Caverns in Greece,
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Paper Village
Responsible for: all aspects
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Programs: Renderman, Maya, Photoshop,
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Inspired by my childhood daydreams of pages of the stories coming to life. Simple words can create fleshed an vivid worlds, passed down through generations and cultures.
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Allstate: "Dropsies"
Responsible for: HDR stitching
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Programs: Photoshop, nuke, PTgui
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Purpose Stitching HDR racket photos taken onsite location using PTgui, so that artist can use it to accurately light the CG parts of the scene.
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Allstate: "Dropsies"
Responsible for: Matte Painting for charring
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Programs: Photoshop, Nuke
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Inspired by Framestore internship where I matte painted chars on columns to make it look like it was done on site.